For nearly eight years at Zoot Enterprises, I was the one picking up the phone when a system failed under pressure - first as a service desk technician, then overseeing an operations team that grew past 20, with direct responsibility for developing a core group of eight. That's not the usual path into design, but it's why I design for failure first: what happens when an agent is unsure, when a handoff loses context, when someone is already frustrated before they open the app.
Design was always running underneath it, though - freelance client work I've kept doing since 2013, a design degree I finished while working the service desk, and DropTrip, the startup I co-founded early on, where I learned how messy a real product gets past the original pitch. I'm back in it full-time now, as a Software Engineer on Zoot's Advanced Projects Team, and completing a Master's in Human-Computer Interaction and Design at UC Irvine to make that instinct rigorous instead of just hard-won.